For example, if you want to unlock Seal B or C, Seal A must already be unlocked. To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past. Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices-you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power. All Seals and Potions can be unlocked by players and the powers apply to all your characters-these powers last for the entirety of Season 28. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. To compensate for the power decrease, we buffed several damage Seals elsewhere in the tree.Īs you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. We have removed all pylons from the final potion power and replaced them with a 16-second Dimensional Power pylon. So, we made some adjustments to keep the power level high, while having your character’s progression still matter. All players will need to have a Rift Fragment in order to enter a Nephalem Rift however, we’ve reduced the cost for entering a Nephalem Rift down to one Rift Fragment per character to compensate.AD When a primal item drops, a second random primal item drops as well.ĭeveloper’s Note: We wanted the seasonal theme to be powerful and rewarding, but Conduit pylon completely broke the game. In addition, we're slightly modifying the entry mechanism for all Rifts. Some of the changes in Greater Rifts are also coming to regular Nephalem Rifts-like the way the completion bar will advance based on monster difficulty. We'll have more details in the future as we continue development on these powerful baubles, so stay tuned! The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot. Legendary Gems are still undergoing significant iteration at this time, so you won't see them available on the PTR right away. To provide a unique and upgradable incentive, we're introducing Legendary Gems. Greater Rifts are truly a challenge, and conquering such challenges should be met with great reward. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you'll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards. If you complete a Greater Rift before time expires you'll advance to the next difficulty level. This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.) Higher Greater Rifts levels are progressively more difficult.You cannot use player banners or the Teleport option if the target player is in a Greater Rift. Note that if you die in a Greater Rift on a Hardcore character, that death will be permanent.
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